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Archive for the 'Bungie' Category

Halo3 Heroic Map Pack

Posted in Bungie, Halo 3, Uncategorized, halo 3 news on November 20th, 2007

ratsnest.jpg  December 11th Bungie is releasing new maps for Halo 3, and they will cost you 800 MSpoints. Standoff, Rat’s Nest, and Foundry are the map names, and they should be implemented into matchmaking as they are launched.

When Halo 2’s downloadable content joined the Internet, it effectively split the Matchmaking population into the “haves” and the “have-nots,” Bungie was readily aware of the problem that caused, and has rectified it in Halo 3″…..”Simultaneously all of the DLC maps will be rolled in to the regular Matchmaking playlists as well and then as folks are getting matched up, the game will take into account who has what maps in the matchmaking process.”

Lets hope for us “have nots” that this doesn’t make our lobby wait times any worse. Have not I say? Yes, I don’t plan on downloading the maps, even though I play way too much Halo for my own good. They plan on making the maps free to download in the spring, just when they are ready to unleash a few more maps. Do YOU think 3 maps are worth 800 points?? Compared to other recent DLC offerings this isn’t exactly a super value, so I’m waiting till the spring. You could argue that with the Forge capabilities the new maps are totally worth the price, but I still don’t have a custom games search, so I won’t be making that argument

New Halo Heatmaps

Posted in Ask Bungie, Bungie, Bungie Reccomends, Halo 3, Halo 3 Game Guide, halo 3 news on November 10th, 2007

heatmapsnipekill.jpgheatmapsnipekill.jpgHeatmaps have been welcomed into the Bungie.net architecture and are now supported in Halo 3. Although we’ve turned this feature on, we’re still treating it like a beta, because we’re not entirely sure how it will affect the database and load balancing for our current server system. Additionally, we’re still trying to prioritize all actions in-game that require processing for the Web site (things like statistics, file share data) ahead accoutrements like Heatmaps in the database. If introducing Heatmaps slows things down, we’ll probably take them offline while we work out the kinks in the interest of preserving the end user experience.

What’s a Heatmap?

Heatmaps are the Doppler Radar System of Death in Halo 3. We’re tracking encounters, weapons used and their results in a given game, collecting that data and sharing it with players visually. The key here is “the darker the red, the more frequent the deaths (or kills, depending on the parameters).

We’ve taken that tracking system and adapted it to your own statistics. By visiting your Career Stats page, you’ll see a new tab labeled Heatmaps. Once you click that, you’ll be able to click each of Halo 3’s maps on the left side and see all manner of statistics, what weapons you’ve killed (and where you’ve used them) with on a given map, where you’ve died to a certain weapon on a given map all via sortable dropdown menus. These heatmaps, however, aren’t a collection of your lifetime statistics, we’re only processing roughly half of the information right now, but we’ll be turning it up to full power once the feature leaves this beta phase.

In addition to your own stats, there’s now a Global page displaying Heatmap results (it’s found under the ‘Bungie Online’ tab of the main site navigation bar). Here, you’ll be able to look through each map in (both Social and Ranked playlists) and see where shenanigans are beget. Like the Career Stats page, the Global Heatmap page uses dropdown menus to display on what the tools of destruction are on a given map. Are more folks camping the canals of Snowbound, while your Heatmaps show you atop low base with a Carbine?

The below images show the heatmaps in action. These are global heatmaps tracking the kills (top) and deaths (bottom) from the Sniper Rifle on Jub-Jub Guardian.

Death Marks The Spot: Bungie Releases Halo 3 Heatmaps Feature

Posted in Ask Bungie, Bungie, Bungie Reccomends, Halo 3 on November 10th, 2007

halo3_heatmaps.jpg                                                                                                                                   Bungie has added a new feature and stat tracker to Halo 3. This one in the form of blood red “Heatmaps.” Heatmaps are used to track “encounters, weapons used and their results in a given game, collecting that data and sharing it with players visually.” As shown in the Snowbound snapshot below, the darker red areas are places where more deaths happen, while the cooler blue areas are places where less deaths occur.Bungie noted in it’s weekly update that the Heatmap tracking is in a “beta” right now, tracking 1/2 the stats. They’re monitoring the public performance of this form of stat tracking, previously used internally at Bungie. In other words, they don’t want processing power taken up on crunching Heatmaps by sacrificing some of the more critical pieces of data to Halo 3.

See the death signatures on the Global Heatmaps here. You can also look on your own Career Stats page on Bungie.net. Will this change the way we play Halo 3? Cooler areas are probably going to require more sniping action and likely won’t get as much kills.

Check out the latest weekly update report from Bungie, which also discusses upcoming downloadable content, bug fixes and the two disc Halo 3 Original Soundtrack.

From Bungie.net

Harbinger of Doom

Posted in Bungie, Halo 3, Harbinger of Doom on October 22nd, 2007

halo 3 news and bungie updates

There are those of you doing things you shouldn’t be in Halo 3. Some of you have gotten a little too famous for your own good. This ain’t a church and there is no redemption or salvation once you have been judged. Apologies are now officially too late to save you.

The storm approaches.

Love, Bungie

And now for the Nice Folks (which means almost everyone).

Most of the time, Bungie.net readers only hear from Frankie, myself or Sketch. Occasionally one of the web devs pops in and we’ll talk to folks from the studio on the site, we gathered a bunch of quotes, quips, memories and thanks from members of the Bungie team and put them together for your perusal and hopefully, enjoyment. We’re eternally grateful for your support. Now, on to the letters.

“Thanks to my family and friends for all of your support during this wild ride.

Thanks to everyone at the ETC for helping me realize my dream of making games, but most of all to Randy Pausch. Randy, you’ve done some amazing things and inspired more people than you’ll ever know. I’m honored to know you, and I’ll miss you when you’re gone. Thank you. (If you haven’t heard Randy’s ‘Last Lecture’, search for ‘Randy Pausch’ on Google Video. It’s worth it.)

Finally, thanks to all of the fans. Your passion never ceases to inspire me.”

-David Allen, Associate Producer

“I just want to thank all of the Bungie fans that support our games so fanatically. I was a Bungie fan long before working here, but now I actually get to MAKE the games too. HELLZ JEAH!”

-Lars Bakken, Multiplayer Designer

“Your 100 word message goes here, but with more words.”

-Christopher Barrett (aka Barry), Art Lead

“I hope you enjoy the game. Turn up the sound and don’t skip the credits!”

-Matthew Burns, Producer

“So long, Master Chief, we’ll miss you. It’s been a fun journey – now get some rest.

Thanks to everyone who has played, created and explored the heck out of this trilogy. I remember back in 1999 after finishing up the Myth World Cup, looking in from the outside and thinking ‘How can Bungie possibly make a community for Halo that’s as great as the one that grew up around Myth?’ But I needn’t have worried; the people are what makes the community, and we’re lucky to have such a group of talented and inventive fans. Hope you guys like what comes next.”

-Chris Butcher, Engineering Lead

 “My sincerest apologies to the spouses or girlfriends of my buddies Witch King69, Wickedwassup, Copman6971, InegoMontoya98, Yaters, Secord 20, and the rest of the usual suspects. I’m sorry we made the game so darn good. “

-Dave Candland, Interface Design

“After working our asses off for so long, you’d think we’d resent Halo 3 (and each other). But I just want to say that this period in the process… this “launch window”… reminds me why we do this. To see you: THE FANS with such joy on your faces and glee in your voices as you play this game you truly love. Few artists experience what you are giving us right now. Thanks for making it all worthwhile. ”

-C.J. Cowan, Cinematics Director

“It wasn’t easy making an entire level look like the inside of my large intestine but I think I pulled it off nicely. I just wish people would stop calling it the goatse level.”

On the day we locked all Halo 3 content I seem to recall having phoned several prominent game developers, chuckling and then hanging up on them. Looking back it seems so juvenile an act, and I’d like to take this opportunity to publicly apologize to them in advance for the next time I crank-call them.

I remember the first time our regular “3pm coffee clique” ran into the Google gang at our local Starbucks. You could feel a palpable tension in the air as the stink eyes were cast. I don’t think they like us much but I’d like to change that.

There was this one incident involving one of the mission designers, an empty pizza box, and a voluntary bowel movement into said pizza box. After that everything gets blurry.”

-Vic DeLeon, Campaign Environment Artist

“Thank you to all you fans out there who have shown so much appreciation for Halo 3. It’s really great to see such passion exhibited by others for something you worked so hard on. It is my opinion that the fans of Bungie’s games are the most passionate video-game fans there are. Thank you!”

-Dave Dunn, Environment Artist Lead

“Ship it.

Spending over a decade in awe of Bungie and everything she does has taught me two things; Bungie makes the best games, and Bungie has the best fans. To HBO, Rampancy, IBO, RvB, and the dozens of smaller sites who give us their unyielding support: thank you, none of this would be worth it without you.”

-Max Dyckhoff, AI Engineer

“Working on Halo 3 has been an amazing experience.  Working with all the talented people at Bungie has been phenomenal, and the response from the fans has been overwhelming.  To me, this game is a monument to the talent, passion, and dedication that we have at Bungie.  World domination, here we come. “

-Bob Glessner, Tools Engineer

Top 10 things heard during the development of Bungie.net:

  • “Tom, could you look at your screen and tell me what you see?”
  • “It’s going to be glorious.”
  •  Actual Bug Title: “Layout is seriously Screwed”
  •  Chris: “Check this out!” Colm: “huh…”
  •  “I thought we were going to make the site look better.”
  • “Stosh, check your gamma.”
  •  “This is the page that will make everything perfectly clear.
  • “No one will use screen shots, cut it.”
  •  “We’re going to rule the internets.”
  • “Zach, I need more hard drives.”

-Chris Gossett, Bungie.net Lead Web Developer

“Last December, Bungie worked with the USO to hold a Fanfest in REDACTED  .  We loaded up 36 Devkits, 36 flatscreen TVs, several crates of controllers, power supplies, and cables, and five Bungie volunteers and shipped them across the world to REDACTED  .  And then we held a massive LAN party right in the middle of the REDACTED  .  Being chosen to represent Bungie and bring Halo 3 (and a reminder of home) to some of our biggest fans, the deployed servicemen and women of the US Military, was a great honor and one of the high-points of my career.  It was a small amount of thanks, considering the amazing sacrifices they choose to make on our behalf, but they were so humble and appreciative, it was worth every bit of risk and expense.  (Plus, we got to ride in REDACTED  !)

So, I want to thank all the members of the US Armed Services, and I hope they enjoy playing the final game as much as we enjoyed the opportunity to play with them last year.”

-Jaime Griesemer, Sandbox Design Lead

As a complete noob to both Halo and Bungie, and coming from many years of small team development, stepping into the Halo development world was a bit intimidating. The dedication of the fans, and the sheer volume of their passion for Halo was something I’d never experienced on any game I’d worked on before. The passion of the fans and how everywhere we turned there was another Halo story being told in print, TV, burger shops, and suburban dive bars was simply astounding. Thanks to Bungie and the Fans for making a game like this possible, there’s really nothing like it anywhere else!

-John Gronquist, Effects Artist

“To all you good people out there grenade-jumping, head-shotting, Warthog-driving, shotgun-camping, flag-capping, corpse-hugging, controller-tossing, and folks generally enjoying the fruits of our blood, sweat, and tears: Remember to always recycle. Future generations will love you for it. And so will Bungie. Forever.”

-Justin Hayward, Environment Artist
 

“One of my best memories of working on Halo 3 came half way through the mission creation of the ‘Tsavo Highway’.  For a long time, I was working away on the environment art of the level itself and was enjoying how it was coming together in terms of game play and aesthetics.  However, something was lacking and I couldn’t really put a finger on it.  One day, I loaded up the level and was checking out my own geometry when I noticed that our sky artist had added in his sky asset.  Looking at the new, huge cool-looking vistas really made me feel I was playing a Halo level for the first time during the creation of this environment.”

-Samuel Jones, Campaign Environment Artist 

“Writing the terminals was as maddening as it was fulfilling. There wasn’t enough room and not enough time to pour into it—there never is—with everything else that was going on. We still had to keep in mind that there were people who were going to be looking at these things on a tiny CRT. They should be able to read these things too—and that means a very limited number of words per page. Even with HD resolution there is only so much damage we are willing to do to your eyes—meaning none. And so our mantra became ‘brevity is the soul of wit.”

-Robt McLees, Writer

“Memories: Months spent in the early story committee, hashing out the broad strokes of the Halo 3 arc. Coming near to blows over the exact timing of the Gravemind’s introduction. Hatching the secret terminal plan. Sitting in on way more dialogue recording sessions than I needed to. Jumping from AI to UI (aren’t they close to the same thing???) in the final days of development. Trying to plan a wedding and crunch at the same time! Pride to have worked on one for the books. (And I still hear the environment artists’ “BOOooo—ooOOP!” ringing in my head …)”

-Damian Isla, Campaign Engineer / Additional Writing – Terminals
“Around 2:15am the day we launched the Halo 3 Beta via Crackdown and Jamie and I realizing something was wrong [it was supposed to release at 2am PST]. Talk about an ‘oh crap’ moment. To this day we still laugh and ask each other ‘did you remember to test the download button?’ since so many forum posters thought the ball had totally been dropped.”

-Domenic Koeplin, Test Lead
“Memories: Happy yelling in multiplayer. Big Battle Coagulation. Crazy Time. Playing campaign co-op with Creamer. Bugging Marty about music. Working with Dunn, Pinard and Jones  on the last part of the game. 4 player co-op in Korean! Late night Top Gun on the big screen on the last days of production. Coffee with Bertone, Jaime, Sois and Luke Smith. Carpool with Abe and Greg. Subway with Lee. Frisbee fun in the park! Tree City!”

-Dan Miller, Mission Designer

“Before I forget, I have to say thanks to my wife and kids who dealt with my extended absence and supported me all along.  It was a tough decision moving from film to games, but I haven’t regretted the decision since.  I’m extremely proud of what we accomplished, and even happier to hear from the fans how much they like what we’ve done.  But most importantly, I can finally justify to my family how many hours I spent playing video games while growing up.  Thanks Mom, Dad, and Mitch for your support through the years; I finally ‘made it back to town’.”

-Kurt Nellis, Cinematic Designer

“To Patti- Thank you for not divorcing me after yet another Halo crunch.
To Isaac- Thank you for remembering who Daddy is and congratulations on surviving a Halo crunch.
To my parents- Thank you for whatever you did to become the person I am today.
To Bungie- Thank you for not killing me for all that caching stuff.
To the Fans, young and old- Thank you for ignoring the M rating and making Halo 3 the biggest thing evar.“

-Mat Noguchi, Lead Production Engineer (Ship-it developer)

“I’m proudest of the million little things (and a few bigger things) that almost didn’t happen but did because of me.  Bertone rules for fighting for the Metagame.  Hao/Chris rule for providing such a splendorous home for my precomputed lightprobes.  Aaron/Marcus rule for guiding me through making the loading screen Real.  CJ rules for taking my Cortana effect and making it sing 3 minutes before curtain up.  DaveCan rules for making the HUD dance.  Our fans rule for making our pedantic obsessions relevant.  My wife rules for holding me together.  Be real, be easy, find happy.”

-Adrian Perez, Campaign Engineer
“Big thanks to Grant Kirkhope and Rare for loaning us the perfect sound to go with the Grunt Birthday Party effect; it never gets old.  If you haven’t played Viva Piñata yet please do so immediately. It’s awesome. Go on, we’ll wait. 

Sorry to Evil Avatar for dropping an S-bomb live on your radio show. I get excited when I talk about Halo.

Finally, thanks to all my coworkers, friends, family, and especially Sherry for putting up with 7 months of the ‘Crunchstache’. I promise I will never do it again unless I get hired as Burt Reynolds’ stunt double.”

 -Steve Scott, Pyrotechnician

“I would like to thank the fans that I got to  meet the night of the release.  Being there and seeing their excitement and the dedication to stand in line on a cold night waiting for something that I had the privilege to work on made my dream come true.”

-Jason Sussman, Artist
“I’m glad to say the Halo we’ve always wanted to make is finally here.  It has been a blast to see the game evolve from Blam to Halo3.  And I attribute all the success to the fans out there, I want a give a hearty THANK YOU to everyone, from the folks that were with us from the beginning to new converts.  Enjoy, and we’ll see your ass online!”

-Shiek Wang (Tom Foolery Expert)

“One time we ordered pizza for the whole office and I was the only one not on crunch. Mat Noguchi told me that I should get all veggie pizza or he would break my legs. So I ordered 18 extra large tofu, pineapple and broccolini pizzas with wholewheat crust and white garlic sauce instead of tomato. Mat was happy but Harold yelled something about bacon and Sparta and kicked me down the stairs. I was only in a cast for a month but the team said that my hilarious fall was the only thing that got them through crunch.”

Source:  Bungie.net

HaloGameWorld.com

Bungie.net 100,000 Strong and Growing

Posted in Bungie, Bungie Stats, Halo 3 on October 19th, 2007

Chris Gossett, also known as RunningTurtle ’round these parts sent a note out this morning confirming that as of October 12, 1,000,000 users have registered here at Bungie.net. That’s an insane amount of Hot Pockets! Kidding aside, thanks for registering here at Bungie.net, we appreciate it and the web guys have made the site with you, the Community, in mind.

Halo3Trio.com

The weapons of Halo 3

Posted in Assault Rifle, Battle Rifle, Beam Rifle, Brute Shot, Bubble Shield, Bungie, Carbine, Frag Grenade, Halo 3, Missile Pod, Needler, Plasma Pistol, Plasma Rifle, Portable Grav Lift, Power Drainer, Rocket launcher, SMG, Shotgun, Sniper Rifle, Spartan Laser, Spike Grenade, Spiker, Trip Mine, Turret Gun, Weapons in Action, Weapons of Halo 3 on October 18th, 2007

Being an editor at a video game site certainly does have its advantages. We get to travel all over the world to visit studios, collect the free games that are sent our way, and interact with our readers, who are some of the most knowledgeable gamers out there (and there are definitely times when they know more than us). While all of those things are well and good, the best part of our jobs is the ability to check out games before just about anyone else in the world. Not surprisingly, just about every editor that attended last week’s Halo 3 event in San Francisco was excited beyond belief to finally get a chance to play the most anticipated Xbox 360 game of all time (well, except for Brent, that is).

After playing the game all weekend, I’m finally beginning to feel comfortable with the controls and the gameplay. Ultimately, the toughest thing to get used to is the new stable of weapons. While many of them appeared in the previous games, it feels as though they’ve been tweaked and fine-tuned a bit this time out. Then there are the new ones, each of which adds a new twist to the action, for better or for worse. With that in mind, we decided that a nice little feature detailing each of the Beta’s 19 weapons and 4 gadgets was in order. Let’s kick things off with the new ones, shall we?

NEW TOYS!

Missile Pod
Wait a minute, we could have sworn that Halo 3 is supposed to be a first-person shooter! If that’s the case, why do you go into a third-person view when using this massive weapon? Wielding the missile pod will make you move pretty slow, but it more than makes up for this by firing projectiles that track your targets. Best of all, you can hold a lot more ammo than the standard rocket launcher!

halo 3 weapons

 

 

Spiker
This nasty little number is basically a pistol that rapidly shoots spikes into your foe, turning them into a Spartan pin-cushion. Dual-wielding them only increases the fun, as you can easily take down an enemy without even expending a full clip. The fact that the gun has a curved blade on the bottom makes us think that this will be some sort of Brute weapon in the single-player game.

 

halo 3 weapons

 Spartan Laser
While it definitely takes a while to get used to, this may very well offer the most satisfying kills in the game. Essentially a shoulder-fired laser cannon, this bad boy take a few moments to heat up, then unleashes a searing blast of energy clear across the map, frying anything in its path. Amazingly, you can get multiple kills with just one blast (think Indiana Jones killing four enemies with one bullet in “The Last Crusade”).

halo 3 weapons

 Turret Gun
Alright, we know that the Halo series has always featured mounted weapons, but this marks the first time that you can actually rip them off their moorings and carry them around. Like the Missile Pod, you’ll enter a third-person view and walk slowly when using this weapon, but its high rate of fire might make up for these shortcomings.

halo 3 weapons

 Spike Grenade
Looking like a WWII-era potato masher, this grenade doesn’t look all that impressive at first. However, once you toss one for the first time, you’ll wish that you could hold more than two at a time. Thanks to its ability to stick to any surface (including the faces of your enemies), you can use this grenade as a booby trap of sorts. Once it explodes, anything in its blast radius is showered with deadly spikes.

halo 3 weapons

 After playing the game all weekend, I’m finally beginning to feel comfortable with the controls and the gameplay. Ultimately, the toughest thing to get used to is the new stable of weapons. While many of them appeared in the previous games, it feels as though they’ve been tweaked and fine-tuned a bit this time out. Then there are the new ones, each of which adds a new twist to the action, for better or for worse. With that in mind, we decided that a nice little feature detailing each of the Beta’s 19 weapons and 4 gadgets was in order. Let’s kick things off with the new ones, shall we?

SOME OLD FAVORITES

Sniper Rifle
While some of the old weapons in the game got next-gen makeovers, Bungie obviously knew better than to mess with a classic. The Sniper Rifle is just as deadly as ever, as you’ll still have two levels of zoom and the ability to peel a sucker’s cap back with a single, well-placed shot. Although the new infrared screen is cool in theory, we wouldn’t mind if it was a little more useful.

halo 3 weapons

 Assault Rifle
The classic rifle has returned from the grave, and it’s now the default weapon for the majority of the game modes in the Beta. Starting with this gun means that you’ll probably see a lot more grenades being used right off the bat, something that suits us just fine. Plus, there’s something satisfying about taking out an enemy with the default weapon, isn’t there?

halo 3 weapons

 Plasma Pistol
Once Halo 2 players learned that the secret to success was using this weapon to knock down an enemy’s shield before finishing them off with standard bullets, the game got old fast. Thankfully, Bungie decided to lessen the amount of tracking, meaning you won’t get hit every time it’s fired at you. Coolest of all, firing a charged shot at a vehicle will instantly kill its engine!

 halo 3 weapons 

Needler
This may very well be the weapon that’s changed the most since the last game in the series. The Needler was once woefully underpowered, despite the fact that its projectiles can track enemies and it could be dual-wielded. While you can’t hold two at once anymore, the Needler does a lot more damage than ever before…almost too much. We’ll be interested to see if Bungie tones it down a little bit.

halo 3 weapons

 Battle Rifle
Thanks to the ability to zoom in a bit, the Battle Rifle is more useful than the Assault Rifle, although it’s hindered a bit by the fact that you can only fire it in short bursts. Basically, if you were a fan of the weapon in Halo 2, you’ll be just as comfortable with the one in the Beta. If not, well, you’re SOL.

halo 3 weapons

 Beam Rifle
The Covenant version of the Sniper Rifle really hasn’t changed at all. It’ll still overheat if you fire it too quickly, and it still allows you to zoom in on your foes from afar. Ummmm…yeah, that’s all there really is to say about this one.

Plasma Rifle
This workhorse still fires plasma blasts at an insane rate, although it still overheats if you fire for too long. Partner it up with a standard projectile weapon (Spiker, anyone?) to do some serious damage. One thing we’re not totally sold on is the cosmetic change, which features a flap that sticks out from the side of the barrel.

halo 3 weapons

 Frag Grenade
Thanks to the fact that you’ll be starting out with the Assault Rifle (rather than running off to find a weapon to dual-wield with your SMG), there’s a good chance that you’ll be using these grenades a lot. You begin with two of them, but it won’t be long before you’ve picked up a few more, as Bungie has liberally spread them around the map.

SMG
The default weapon in Halo 2’s multiplayer action, the SMG really hasn’t changed that much over the last three years. It’s still pretty weak on its own, and you probably won’t need to pick it up unless you’re out of ammo or need a support weapon while dual-wielding.
Shotgun
Mmmmmm, just as delicious as ever. You still won’t want to take on anybody from afar with this bad boy, but it’s the perfect weapon when you’re exploring the underground corridors of Snowbound. As far as I can tell, it really hasn’t changed at all over its previous iteration. That’s to say that blasting someone in the face with it is just as satisfying as ever!

halo 3 weapons

 Carbine
Like the Beam Rifle, this is basically the Covenant version of a human weapon: the Battle Rifle. If you’re not good with that, don’t grab this, and vice versa. If you’re the master of the head shot, however, it’s a nice backup weapon. It seems like it’s about the same as the one we used in Halo 2.

halo 3 weapons

 Rocket Launcher
Given that there’s only one of these on the standard maps, it’s a bit tough to figure out if there have been any major changes made. The rockets themselves appear to move a bit slower than in previous games, but we don’t really know if the vehicle-tracking has been tweaked at all. Still, playing a Rockets-only game on Snowbound was one of the best times I’ve had in the Beta.

halo 3 weapons

 Brute Shot
Some people have been complaining about the surprising weakness of the Brute Shot’s projectiles, but I’m pretty happy with my experiences with it. This may be due to the fact that the blast radius isn’t as wide as some people would like, but I’ve found that hitting a foe in the chest with a few well-placed shots works juuuuust fine.

Plasma Grenade
As was the case in the previous Halo games, these puppies are a perfect way to “stick it to the man.” You can still toss them onto an enemy for an extremely satisfying kill, although we haven’t seen them in use as much as we were expecting. Of course, this might be due to the fact that everyone’s too busy playing around with the Spike Grenades.

halo 3 weapons

 GO GO GADGETS!

halo 3 weapons 

Bubble Shield
This is the gadget that everyone was talking about after the Halo 3 trailer premiered during the Super Bowl, and it’s just as awesome as you might expect. Simply toss it on the ground with the X button (as is the case with all the gadgets) to bring up a domed shield around you. Once you’re inside, bullets and grenades from outside will harmlessly bounce away. Be warned though: enemies can walk right through the shield and attack you.

halo 3 weapons

 Portable Grav Lift
You might not think that you have much use for this tool, but you’d probably be wrong. For instance, in the CTF game on High Ground, you’ve got to make your way up to open a gate from the inside. While you can try to storm the wall, it’s a lot easier to just launch yourself up using the Grav Lift. Another fun little trick is to drop one in the path of an oncoming vehicle, then stand still as it launches safely overhead.

Trip Mine
This bad boy is most effective against vehicles, as any Warthog or Mongoose that runs over it will quickly be turned into flaming wreckage. If you’re walking around a map and hear a loud beeping, watch your step, as there’s a mine in close proximity. Here’s a mean little tip: toss one of the guys right in front of a parked vehicle, then watch as your clueless enemy gets in and steps on the gas…

Power Drainer
Tossing one of these orbs into a room will instantly create a blue, sparking energy field that will quickly drain an enemy’s shield, leaving them vulnerable to your bullets. We can’t wait to see how this is used in some of the objective-based gametypes, as we can’t image anyone willingly running through one to grab a flag or attack a VIP. Plus, the sound that it gives off is downright scary!

WEAPONS IN ACTION!

During this match, we manage to use such weapons as the missle pod, the turret gun, the plasma pistol, the assault rifle and much more!

halo 3 weapons

After playing the game all weekend, I’m finally beginning to feel comfortable with the controls and the gameplay. Ultimately, the toughest thing to get used to is the new stable of weapons. While many of them appeared in the previous games, it feels as though they’ve been tweaked and fine-tuned a bit this time out. Then there are the new ones, each of which adds a new twist to the action, for better or for worse. With that in mind, we decided that a nice little feature detailing each of the Beta’s 19 weapons and 4 gadgets was in order. Let’s kick things off with the new ones, shall we?

GO GO GADGETS!

Bubble Shield
This is the gadget that everyone was talking about after the Halo 3 trailer premiered during the Super Bowl, and it’s just as awesome as you might expect. Simply toss it on the ground with the X button (as is the case with all the gadgets) to bring up a domed shield around you. Once you’re inside, bullets and grenades from outside will harmlessly bounce away. Be warned though: enemies can walk right through the shield and attack you.

Bubble Shield

Portable Grav Lift
You might not think that you have much use for this tool, but you’d probably be wrong. For instance, in the CTF game on High Ground, you’ve got to make your way up to open a gate from the inside. While you can try to storm the wall, it’s a lot easier to just launch yourself up using the Grav Lift. Another fun little trick is to drop one in the path of an oncoming vehicle, then stand still as it launches safely overhead.

Trip Mine
This bad boy is most effective against vehicles, as any Warthog or Mongoose that runs over it will quickly be turned into flaming wreckage. If you’re walking around a map and hear a loud beeping, watch your step, as there’s a mine in close proximity. Here’s a mean little tip: toss one of the guys right in front of a parked vehicle, then watch as your clueless enemy gets in and steps on the gas…

Power Drainer
Tossing one of these orbs into a room will instantly create a blue, sparking energy field that will quickly drain an enemy’s shield, leaving them vulnerable to your bullets. We can’t wait to see how this is used in some of the objective-based gametypes, as we can’t image anyone willingly running through one to grab a flag or attack a VIP. Plus, the sound that it gives off is downright scary!

WEAPONS IN ACTION!

During this match, we manage to use such weapons as the missle pod, the turret gun, the plasma pistol, the assault rifle and much more!


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In this match we blast away with the shotgun, the plasma rifle, the needler and the SMG just to name a few.


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In this match of territories check out the bubble shield as well as the turret gun, Jesse the Body from Predator style!


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Well, we hope you enjoyed our look at the weapons you’ll be playing with when you download the Beta tomorrow morning. We’ll see you on Xbox Live!

Halo3Trio.com

Bungie Studios Becomes Privately Held Independent Company

Posted in Bungie, Halo 3, X Box 360, X Box Live on October 18th, 2007

Bungie and Microsoft forge new long-term relationship.

KIRKLAND, Wash. — Oct. 5, 2007 Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft’s “Halo” franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the “Halo” franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie.

Bungie’s critically acclaimed Xbox 360® exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.”

“Working with Microsoft was great for us, it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on.  And they will continue to be a great partner.  But Bungie is like a shark.  We have to keep moving to survive.  We have to continually test ourselves, or we might as well be dolphins.  Or manatees,” said Jason Jones, Bungie founder and partner.

Bungie’s management retained the services of Don Leeds, senior managing director of B-Hive Global, LLC, to spearhead the structuring of the deal and negotiate on their behalf. Bungie will remain in Kirkland, Washington, and is always looking to hire excellent talent.

About Bungie

Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and to sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon” trilogy and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 18 million units worldwide, logging billions of hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, graphic novels, soundtracks, apparel and more. The critically acclaimed “Halo 3”, released on Tuesday, Sept. 25th 2007, is the fastest-selling video game ever, achieving $300 million in global sales its first week,  making it one of the most successful entertainment properties in history. More information on Bungie can be found at http://www.bungie.net.

Halo3Trio.com

Halo 3 Shotty Snipers greatly reduced

Posted in Bungie, Halo 2, Halo 3, Matchmaking Playlists, Shotty Snipers on October 17th, 2007

Bungie has moved quickly to update its playlists for Halo 3’s multiplayer games. Presumably after seeing the amount of vetoes certain gametypes (cough)Shotty Snipers(cough) received.

“Halo 3’s Matchmaking Playlists, just like Halo 2’s, are dynamic and ever-changing entities,” says Bungie. “Even now in the perilous Bungie towers, we’re looking at new hoppers, gametypes and modes to test for future iterations and changes of these playlists. Multiplayer Lead Tyson Green and test wunderkind David Gasca sent the following list of changes to us — and these changes are live now.”

And the changes are:

  • Big Team Battle matches are now 16-player affairs
  • In the Team Slayer playlist, the appearance of Shotty Snipers has been greatly reduced
  • Now, when players veto Shotty Snipers, the game that results from the veto will not be Shotty Snipers
  • In one-sided VIP matches, the attacking team will now see a waypoint for the VIP they are hunting
  • In Lone Wolves, Slayer gametypes will appear more frequently

Hopefully the next update will kill Shotty Snipers altogether. It’s boring against certain types of players - bring on a straight fight!

Halo3Trio.com

Bungie says new maps are a work in progress

Posted in Bungie, Halo 3, Maps, Slayer on October 17th, 2007

Bungie has given a tiny update on where’s at with downloadable content for the recently released Halo 3.

“Work is progressing on new maps for future downloadable content, with the design and art teams vigorously engaged in the process,” reads the latest update. “More entertainingly however, the ad-hoc test team of Bungie staff is enjoying these new maps greatly. My favorites are what I have already nicknamed Jodrell Bank and Moonbase Alpha.

“I ‘invented’ a game type on Jodrell Bank which is actually just Team Slayer with Swords and Snipers. Thanks to some unique geographical features of that map, it works great. Moonbase Alpha, on the other hand is best suited to objective games, like CTF and Assaualt, but it has some natural deadlocks that make Slayer interesting and Infection terrifying.

 

“Which reminds me of one more downloadable map. The scariest map of all time. Dark, frightening and surprisingly enormous. One of the scariest things that has ever happened to me (and this in a lifetime fraught with terror) was racing away from a marauding gang of zombies in Infection atop a Mongoose, only to have one leap out of the darkness ahead and unseat me with a throaty scream. I call that level John Carpenter’s Prince of Dorkness. It’s not as catchy as Jub Jub, but it’s every bit as accurate.”

Proper news soon. We hope…

Halo 3 hump day challenge

Posted in Bungie, HBO, Halo 3 on October 16th, 2007

halo 3

HBO, or Halo.Bungie.org, is probably the hardest of the Halo hardcore. Fortunately for us (we thought), they are all hardcore about terminals, fiction and zany gametypes. Frank said “beating the old men of HBO would be effortless.” DURR DURR DURR

HBO
Guy who runs giant Internet hosting technology and is therefore HOST of these games – Louis Wu
Judas Iscariot – KP
Random Ringer – Konrad
Miguel – Free2BMe

Bungie & Friends
Objective Whore – Frankie
Sick and dying – ThugLarz
On Suicide Watch – Lukems
BANNED – Shishka

First, the caveats: Beating Bungie and Friends this week is the equivalent of beating up a wounded old lady as she tries to pull herself across the road. Frankie’s wrist is still in a cast and Lars is out sick, in fact, you’ll see while inevitably watching the films, pointing, laughing and snickering, that we accommodated Frank’s injury by having him hold the ball in Game 1 (it’s actually game 2 as dictated by the Humpday text, relax kids, mistakes happen!) of this week’s Humpday Challenge.

Second, you can watch all of this week’s Humpday Challenge in Bungie Favorites available on both Bungie.net and in game.

Third, the beatdowns.

Game 1
Team Slayer, Construct
Tone of Game: Frantic

Game 1 of the Humpday Challenge had the 8 of us venturing off to Construct for a round of Team Slayer. Aside from some excellent issues I had with the map and jumping off of it, this game was a rigid and taut battle of expert forces (read: a grimy, slippery mess). I am pretty sure I muttered a few times about missile pods and flame throwers and some of those mutterings were probably littered with expletives.

We rode Shishka like a pony to victory, though.

Source

Halo3Trio.com