In a thought-provoking article, Wired’s Clive Thompson discusses how his lack of skill in Halo 3 has caused him to adopt a kamikaze kill method, musing on how the act is strangely parallel to real life suicide bombing.
Gamers learn quickly to compensate for their weaknesses. If they’re no good at targeting an enemy while running around out in the open, perhaps they adopt the hide and sneak method, avoiding opposition fire until a time when they can pop out and strike. Don’t like a certain gun? Switch to grenades. But what do you do when you just plain suck?
Wired’s Clive Thompson has an interesting take on this precise dilemma in regards to Halo 3 Multiplayer. His solution? Go suicide bomber.
In this intriguing yet fairly succinct read, Thompson details how, when going up against a player in Halo 3 who considerably outmatches him in skill, instead of exhausting his usual fruitless and frustratingly weak defensive tactics, he’s adopted the kamikaze pilot method of racing head on at his opponent with a sticky plasma grenade in hand. While this strategy invariably kills him, the sticky grenade will also kill his opponent.
Thompson goes on to call this tactic “an act of revenge” spurred on by “ritual humiliation” and parallels it to the mentality of a suicide bomber. Why does he justify killing himself in order to take out his enemy? Thompson explains:
I know I’m the underdog; I know I’m probably going to get killed anyway. I am never going to advance up the Halo 3 rankings, because in the political economy of Halo, I’m poor.Specifically, I’m poor in time. The best players have dozens of free hours a week to hone their talents, and I don’t have that luxury. This changes the relative meaning of death for the two of us. For me, dying will not penalize me in the way it penalizes them, because I have almost no chance of improving my state. I might as well take people down with me.
While he places careful caveats to assure that he is not over-simplifying or trivializing the “horrific impact of real-life suicide bombing,” his analysis of the class systems in Halo 3, those who have the resources (time) to perfect their skills and those who don’t, is at the least thought-provoking and relevant:
Or to put it another way: The structure of Xbox Live creates a world composed of two classes — haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away — just for the satisfaction of momentarily halting the progress of the haves. Since the game instantly resurrects me, I have no real dread of death in Halo 3.
In short, it’s certainly worth a read below.